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Crash Nitro Kart

Crash Nitro Kart is essentially Crash Team Racing 2 in everything but name, right down to the concept of a tyrannical racing-obsessed alien forcing the marsupial, his friends, and his enemies to race for the fate of Earth. There are new karts capable of running on anti-gravity sections, though, which is a pretty nice novelty that would later be unceremoniously copied.

Crash Nitro Kart

There is a set of voice lines that only appear when the player is controlling such character, such as crashing into a wall or taunting after dodging an attack. Interestingly, just like Nitros Oxide in Crash Team Racing, the same applies to the bosses in this game, which some voice clips never appear during a boss race, but they actually work properly if a player is controlling them; despite this, like other boss character lines, these are written in the context of the boss race. Some of clips were later re-used in the handheld versions of the game.

Similar to Crash Team Racing, the game was going to feature a hang time meter that would pop up on the screen whenever the kart hopped. It was eventually scrapped for unknown reasons, although the hang time meter model still exists within the files.

Originally, activating certain power-ups such as the Invincibility Mask and the Power Shield while being close enough to your teammate would cause them to automatically receive said power-ups as well. For the Invincibility Mask, the mask would travel from the player to the teammate's kart.

Crash Nitro Kart is a kart racing game. It's the second Mascot Racer spinoff of the Crash Bandicoot series after Crash Team Racing, and the first console title to be developed by Vicarious Visions, who had previously worked on the two handheld titles. It was released for the PlayStation 2, Xbox, and Nintendo GameCube and Game Boy Advance in 2003 and the N-Gage and mobile devices in 2004.

Crash Team Racing Nitro-Fueled, which was released in 2019, features remade elements from this game, including all thirteen tracks and karts as well as making the entire roster playable from the start (Spyro and Velo were added in during Grand Prix events). Anti-gravity physics present in certain stages have been removed to better sync the content with that of Crash Team Racing.

Developer(s): Vicarious VisionsPublisher(s): Vivendi Universal Games (US, EU, AU), Konami (JP)Genre: RacingWikipedia: LinkGame review links: Metacritic: 69/100Game description: Crash hits the track in his fastest adventure yet--Crash Nitro Kart. Kidnapped by the ruthless Emperor Velo and forced to race in his galactic coliseum, Crash must race his way to victory in order to save the Earth from destruction--but it won't be easy, as he must compete against foes both old and new before a final showdown with Velo himself. Crash Nitro Kart mixes 18 rollercoaster raceways, devastating weapons, a variety of single and multiplayer modes and maps, and customizable arenas, and a cast of unique characters into a game that showcases kart-racing at its best.

Crash Bandicoot, the once unofficial mascot for the PlayStation, is back for his second karting appearance in the form of Crash Nitro Kart. It's hard to not consider this game a clone of Mario Kart, which is what the original Crash Team Racing was regarded as, but as it turns out, CNK is actually more a kin to the N64's Diddy Kong Racing than Mario's game. After playing through it you'll see why it's called a clone, and an average one at that.

As the game opens, you'll see how Crash finds himself back in a racing situation. As sister Coco tunes up the Bandicoot kart fleet, an alien spaceship sucks up their house and transports them to an alien world. Dr. Cortex and his cronies get beamed up too. The premise of the game is to race around worlds to entertain the aliens, win races, get trophies and keys, and ultimately win back your freedom to return home. It's a pretty funny story, mostly because of how lame it is, and serves as a glue to link the various game modes together.

Considering that Mario Kart is already out and about, it's would be impossible to recommend Crash Nitro Kart over Nintendo's own kart racer. However, some might be turned off by Mario Kart's relatively high difficulty, so something as easy to beat as CNK might be nice to play through if you've been frustrated by one too many turtle shells. There's only room for one kart racing title on the GameCube, and unfortunately for Crash Bandicoot, his game isn't it, even if you can get some enjoyment out of it.

The karts control pretty nicely, but can be hard to handle consistently at top speed. Power sliding is pretty easy to do, as well as using items and generally jockeying for position. There are a few times during a race where your kart changes into hovercraft mode, which is a bit screwy to slide around corners with, but it's a minor quirk.

When you look at the entire game you have a pretty generic kart racer that is enjoyable, but flawed where it counts: the racing. It's a little too easy to win races, and once you beat it all, there's very little for you to keep coming back to. If you don't mind the ease of winning and the fact that you can beat the game handily (and you're tired of, or don't yet have Mario Kart), then Crash Nitro Kart can be a crate full of fun. Otherwise, dust off Diddy Kong Racing and beat Wizpig again. 041b061a72


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